![]() ![]() Now, you need to find a teacher to teach you how to utilize this aspect of the vehicle to allow you to drive it. I am showing/telling you about all the controls (lights, ignition, mirror/seat adjustments, pedals, etc.), but only for an automatic, because that is all I know and the irony is your vehicle is a standard 4-speed transmission. Imagine you are a first time driver, and I am teaching you how to drive a car. So, if you got past that diatribe Here is my teaching moment for you (or any other noobs wishing to learn) : You need to find specific Blender/Daz Studio tutorials to teach you how to work with both in concert to achieve your goals. ![]() However, they do not really teach you core things you need to know regarding the DCC (Digital Content Creation/Creator - Software moniker for all 3D creation software ), and how to apply them to outside software (sans tuts for game platform or certain renderer platform exchanges). Yes, it is good to learn how to use Blender if you are going to use Blender, and some of those out there trying to teach how are okay, but many only do it from a one-side perspective that fits their way of thinking, working, work-flow, and wanted end results inside of Blender ONLY. I see the base bump map and the normal map settings in Daz, but I'm not sure how I would export the settings that I had in Blender to Daz. Also, all the bumpiness of the donut is gone also, so it looks super smooth. (Picture 3) But that doesn't account for the fact that all my sprinkles are gone, lol. I would assume the for the UV map, I would just need to go to the surfaces tab and edit the base color to pull from a certain image. How can I export a prop made in Blender into Daz with the instances and colors in tact? So I'll ask in a new thread cause it's a "new" question. But all of them seem to be for older versions of Blender and people seem to be having some issues with exporting it to Daz in the old ways. (Picture 2) So while my inital thought didn't work, I decided that there must be a forum on this, and there are several. ![]() After following the tutorials online for the donut made by Blender Guru, I got this beutiful peice of edible art (picture 1) And then I was ready to try and export it to Daz and start playing with it as a prop.I assumed that it would be a simple export and import. However, I got this instead. ![]()
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